@val_ceb_di_
Reggie-Fils-Aimé, the former president of Nintendo of America, once
said, “Because if it’s not fun, why bother?”
In turn I ask: If a product, whether it be a TV show, game, or advertise-
ment isn’t enjoyable to use, then why bother engaging with it at all?
This ideology rings true when the product is shared with more than one
person. A person’s joy is linked to both their own experience and the
experience of those around them. That’s why storytelling mediums like
video games and movies are popular group activities; they bring
audiences together through a shared experience.
Connecting Laughs reflects my design philosophy: to have fun creating
artworks and to bring an audience together through similar experiences.
As someone who has traveled around the world, I use assemblage to
bring together not only a wide range of both people and cultures, but
also a diverse set of materials.
In my thesis, I create playful and interactive designs that encourage
audiences to explore a light-hearted approach to life, creating a wel-
coming environment that feels like home, despite our differences.
Boston University College of Fine Arts
School of Visual Arts